Ben Gross

Work

Experience

Lead UI/UX Specialist

Educational Testing Service

2021–present

I lead the instructional design team for the National Assessment of Educational Progress (NAEP) and directly create components, prototypes, and digital content across a range of assessment and learning projects.

Senior User Experience Designer

Educational Testing Service

2018–2020

I created digital content and designs for various learning and assessment applications while also leading a team of designers.

Digital Designer

Educational Testing Service

2016–2017

Created and implemented micro and macro level designs which drive the aesthetics and user experience of multiple enterprise-level applications.

Consultant

Educational Testing Service

2014–2015

Worked primarily on the National Assessment of Educational Progress designing UI's and creating digital assets of all types.

Environmental Artist

Handelabra Games

2014

Proposed, acquired, and built all 3D assets and environments for use in final shipped game (Sentinels of the Multiverse). Ensured large 3D Unity scenes were optimized for tablet devices.

Design Director, Consultant

Legends of Equestria

2013–2017

Managed the design of all scenes, systems, and mechanics across multiple sub-teams. Frequently presented at conventions and other publicity events. Directly trained and on-boarded 15+ team members, cultivating a culture of openness and shared critique.

3D Modeler

Legends of Equestria

2012

3D asset creation (hard surface modeling, toon texture work, Unity implementation and terrain support).

Education

Master of Science, Information Experience Design

Pratt Institute

With Distinction

Bachelor of Arts, Digital Design

New Jersey Institute of Technology

Cum Laude • Albert Dorman Honors College Graduate • Kappa Xi Kappa Alumni

Ben Gross

UX • Digital Asset Creation • Design

ben.c.gross@gmail.com 908-892-2514

Hiya, nice to meet. I’m a UXer and Digital Designer in the Princeton, NJ area. I got my start in architecture and am fascinated by all of the unique spaces around us. If you’re ever in the area, I’ll give you an exclusive tour of the coolest nooks, sunken gardens, wavy hallways, and meandering paths I’ve found!

Professionally I’ve shifted from 3D modeling and game design to UX. It's felt natural to care for a person's experience in the digital world as an architect does in the physical. My strengths span the end-to-end creation of a product — early-on iterative ideation, thorough usability study to prove assumptions, advanced prototyping to get a sense before heavy investment, design system specs for development, and the creation of final assets like animations, data visualizations, and illustrations.

Image of Ben Gross being licked by a wolf.